Tel: 0113 3947 920
Email: matthew@dubitlimited.com

Zynga know that a well designed virtual economy will make a game more fun, players will stay longer, and more of them will pay. That’s the good news. Get the economy wrong and even a great game won’t make money.

We’ve developed the Dubit Economy Designer so you don’t need to be an economist to design a winning virtual economy.

Using only a graphical interface, calculate how quickly players progress through your game, how many rewards they should have, and how the price of virtual rewards should change over time. Modelling a game economy has never been so simple.

Learn the Economy Designer ins and outs in our getting started series:

* Design a social game economy: how much should a virtual t-shirt cost?
* Design a social game economy: how much should a virtual t-shirt cost? Part 2 coming soon



Drag the sliders to see in real time how the changes effect the price of virtual goods and the economy.

See how quickly players will progress through the game. Find the right balance.

Find out how many experience points your game needs between each level.

Virtual goods and rewards should be come more expensive over time. Find out how much to charge.

Coming soon. Export your economy data straight to Excel.

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