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Zynga know that a well designed virtual economy will make a game more fun, players will stay longer, and more of them will pay. That’s the good news. Get the economy wrong and even a great game won’t make money. We’ve developed the Dubit Economy Designer so you don’t need to be an economist to design a winning virtual economy. Using only a graphical interface, calculate how quickly players progress through your game, how many rewards they should have, and how the price of virtual rewards should change over time. Modelling a game economy has never been so simple. Learn the Economy Designer ins and outs in our getting started series: * Design a social game economy: how much should a virtual t-shirt cost? |
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![]() Drag the sliders to see in real time how the changes effect the price of virtual goods and the economy. |
![]() See how quickly players will progress through the game. Find the right balance. |
![]() Find out how many experience points your game needs between each level. |
![]() Virtual goods and rewards should be come more expensive over time. Find out how much to charge. |
![]() Coming soon. Export your economy data straight to Excel. |





